Your Platform Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4Your MissionAs a Senior Environment Artist, you will model and texture industry leading environments. If you have a desire to work on the most successful FPS franchise in the history of video games, please apply online.Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Work closely with the Art Director and a team of artists and level designers to assemble and detail game environments.Create visually appealing, realistic 3D models of natural and architectural elements based on concept art and photo reference.Work within budgets while hitting key timelines.Troubleshoot technical and artistic issues.Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.Deliver environments that adhere to strict performance targets.Evaluate software, tech and tools to help identify opportunities for pipeline improvement.Have creative ownership over large sections of an environment.Contribute to high quality look development with the goal of setting the bar.Able to prioritize and delegate tasks to junior members of the art team.Help train and mentor more junior artists.Player ProfileMinimum Requirements:5+ years of experience creating high-quality 3D architecture, environments, and levels for AAA games.Ability to execute highly detailed, photo realistic environments, helping to set the bar for other artists at the studio.Receive, give, and apply feedback effectively while maintaining a positive attitude.Highly proficient in Maya or 3ds Max, Photoshop and Substance Painter.Strong understanding of lighting, color and scene composition.Advanced understanding of physically based material creation, with preference given to those who are adept in material creation.Proficient in next-gen asset creation.Experience with a level editor. (i.e. Unreal, Unity, Frostbite, Radiant, etc.) Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.You are passionate about games; take pride in everything you do and have a positive attitude.Extra Points:2+ AAA games shippedFoundation in traditional art with ability of concepting ideas.Additional experience in lighting, VFX, design, etc.Exceptional visual and technical understanding of 3D modeling and texturing.Proficient in ZbrushUnderstanding of photogrammetry processes and workflows.Architecture, photography, photogrammetry or cinematography experience.
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