Your Platform:Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4Your Mission:As a Midlevel Environment Artist, you will build and texture awe inspiring environments. If you have a passion for creating game art, please apply online.Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Creates believable, photo-realistic 3D models and textures from concept art and photo reference.Assembles, edits, and optimizes highly detailed 3D environments.Work within budgets while hitting key timelines.Troubleshoots technical and artistic issues.Communicates effectively with team members, production and management to ensure that project goals are met.Player Profile:Minimum Requirements:2+ years of experience creating high-quality 3D art assets and levels for AAA games.Ability to execute highly detailed, photo realistic environments.Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.Understanding of lighting, color and scene composition.Understanding of physically based shaders.Proficient in next-gen asset creation.Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.) Highly proficient in Maya or 3ds Max, Photoshop and Substance Painter.Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.Passionate about games; take pride in everything you do and have a positive attitude.Extra Points:Foundation in traditional art with ability of concepting ideas.Proficient in Substance DesignerProficient in ZbrushExceptional visual and technical understanding of 3D modeling and texturing.Architecture, photography, photogrammetry or cinematography experience.
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