What you'll get to do:Develop an understanding for the department pipeline including all assets and tools, and their purposeDevelop particle and fluid simulations with direction from Supervisor and/or LeadDevelop techniques and rigs to achieve and optimize approved looks with direction from Supervisor and/or LeadUnderstand the processes of adjoining departments (e.g. Lighting and Compositing) and communicate with these departments as neededBecome proficient with the departments propriety toolsContribute creative feedback in reviews What you bring: 3+ years’ experience on feature films, TV and/or animated feature3+ years’ experience in working on FX and simulations using Houdini FX tools (Maya experience a Bonus)Proficiency demonstrated through past project work and/or reel/portfolioProduction experience using Houdini: SOPs/DOPs/POPs essentialProduction experience using Houdini: Vex and Python knowledge desirableUnderstanding of traditional animation techniques, i.e. squash and stretch, anticipation, and key framingAbility to craft Non Photoreal FX, from a creative briefAbility to efficiently organize and prioritize assigned tasksAttention to design and artistic detailAbility to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff membersExcellence in problem solving and balancing quick turnaround with long term quality and ability to meet deadlines with high quality outputStrong communication and interpersonal skills and the ability to efficiently organise and prioritise work across multiple areas.Ability to take direction and feedback and apply this to assets or shots moving forward; anticipating the supervisors and leads preference What you should demonstrate in your demo reel/portfolio: Complex and problem solving FX shot workHoudini simulationsAny digital assets and setups you've contributed to, created or developed yourself
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